
The optional skills that can occupy a survivor’s fifth skill slot are divided into two different categories: Community Skills, which directly affect your base, and Quirk Skills, which can affect the community, the survivor, or neither. Weapon Handling: Unlocks the ability to clear jammed firearms in the field and improve durability.Sharpshooting: Improved steadiness, bullet penetration and limb damage.Gunslinging: Reduced reload times, and you become a crack shot with small arms.Unlocks a close-range kick attack while aiming. Assault: Significantly reduced recoil.Shooting: Reduces firearm sway and recoil.

Sword Play: Improved combat moves and increased lethality for bladed weapons.Striking: Improved combat moves and increased knockdown for blunt weapons.Close Combat: Improved fighting and reduced stamina use with close combat weapons (no equipped melee weapon).Fighting: Affects how much Health a survivor has.Silently open locked doors while crouched. Stealth: Quiet interactions, and reduced visibility to enemies.Scouting: Increased container visibility range and enemy detection range.Resourcefulness: Increased carrying capacity more effective Health and Stamina items.Discipline: Increased Stamina, light encumbrance limit, and weapon durability.Improve by searching containers and exploring the map. Powerhouse: Reduced Stamina costs for melee, grappling, and finishers. Drop Kick unlocked.Marathon: Reduced Stamina costs for sprinting.


